prime_161_akaiforce
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| prime_161_akaiforce [2023/09/06 17:07] – ounsatn | prime_161_akaiforce [2023/11/22 17:09] (current) – ounsatn | ||
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| - | + | Then we are going to a create filesystem overlay which will contain our files. | |
| - | Then we are gogin to a create filesystem overlay which will contain our files. | + | |
| On you media card location ( eg : / | On you media card location ( eg : / | ||
| Line 48: | Line 47: | ||
| Create a folder named overlay on your media card ( eg : / | Create a folder named overlay on your media card ( eg : / | ||
| + | |||
| < | < | ||
| Line 53: | Line 53: | ||
| Mount the created filesystem file ( lower-fs.img) on overlay folder : | Mount the created filesystem file ( lower-fs.img) on overlay folder : | ||
| < | < | ||
| + | |||
| Go to your overlay folder : | Go to your overlay folder : | ||
| Line 71: | Line 72: | ||
| You can view the 512 Mb file from denon with 7zip, and extract / transfert files. | You can view the 512 Mb file from denon with 7zip, and extract / transfert files. | ||
| Another way is to mount the 512Mb file in another folder, and to copy files from there. That's i will do. | Another way is to mount the 512Mb file in another folder, and to copy files from there. That's i will do. | ||
| + | |||
| I put the 512Mb file in a folder named SC5 on my media card : | I put the 512Mb file in a folder named SC5 on my media card : | ||
| + | |||
| + | |||
| + | 02EB-7AEF is the name of my SD, it will be another on your side. | ||
| < | < | ||
| Line 90: | Line 95: | ||
| # cd / | # cd / | ||
| + | -- Here you see the content of the rootfs, mounted on / | ||
| # ls | # ls | ||
| bin dev home lib32 lost+found mnt proc | bin dev home lib32 lost+found mnt proc | ||
| Line 103: | Line 109: | ||
| </ | </ | ||
| + | |||
| + | copy files : | ||
| + | |||
| + | < | ||
| + | # cp -a Engine/ / | ||
| + | # cp -a SoundSwitch/ | ||
| + | # cp -a qt / | ||
| + | </ | ||
| + | |||
| + | |||
| + | Some extra/new libs are required : | ||
| + | < | ||
| + | # cp -a lib/ | ||
| + | # cp -a lib/libicu* / | ||
| + | |||
| + | </ | ||
| + | |||
| + | All this files are put in the lower-fs.img file. | ||
| + | |||
| + | Then we will use the magical trick of the overlay to map what we have in overlayupper on /usr : | ||
| + | to do that i do : | ||
| + | |||
| + | < | ||
| + | mount -t overlay -o | ||
| + | rw, | ||
| + | ia/ | ||
| + | </ | ||
| + | |||
| + | And when you go to /usr , Taddaaaa! you have your content : | ||
| + | |||
| + | < | ||
| + | # cd /usr | ||
| + | |||
| + | # ls | ||
| + | Engine SoundSwitch bin etc lib lib32 libexec | ||
| + | qt sbin share | ||
| + | |||
| + | </ | ||
| + | |||
| + | Once done, before running Engine you have to EXPORT some var : | ||
| + | |||
| + | < | ||
| + | export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/ | ||
| + | export AIR_SCREEN_ROTATION=-90 | ||
| + | </ | ||
| + | |||
| + | |||
| + | And to spoof product-code, | ||
| + | to do this do a copy of the real file : | ||
| + | |||
| + | < | ||
| + | eg : copy "/ | ||
| + | |||
| + | </ | ||
| + | |||
| + | Then edit the file : | ||
| + | < | ||
| + | vi "/ | ||
| + | </ | ||
| + | |||
| + | Change ADA2 or what you have by JP11 for the prime GO ( Shift + R on vi to replace ) | ||
| + | Dont remove the ending ^@ | ||
| + | |||
| + | Then mount the file like this : | ||
| + | < | ||
| + | mount -o bind "/ | ||
| + | </ | ||
| + | |||
| + | And rename the file / | ||
| + | < | ||
| + | eg : mv / | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | __**/!\ : before running prime , rename / | ||
| + | to do this : | ||
| + | < | ||
| + | mount remount / -o rw,remount | ||
| + | mv / | ||
| + | </ | ||
| + | |||
| + | Otherwise Prime may try to update STM32 firmware in dfu mode. | ||
| + | |||
| + | |||
| + | Now you can run prime, however like this , there is no mapping done to use it. | ||
| + | |||
| + | Some examples of assignments files are available in the folder : | ||
| + | / | ||
| + | |||
| + | And then to run Prime | ||
| + | Issue the command ( in / | ||
| + | < | ||
| + | |||
| + | |||
| + | |||
| + | # ./Engine | ||
| + | </ | ||
| + | |||
| + | In the starting log you' | ||
| + | |||
| + | < | ||
| + | in the log we see the model and assignment files : | ||
| + | QCommandLineParser: | ||
| + | DenonDJ "PRIME GO 2.1.2 eaf7ec4c8" | ||
| + | QCommandLineParser: | ||
| + | FORCING SWAP INTERVAL = 1 | ||
| + | FORCING SWAP INTERVAL = 1 | ||
| + | air.assignments.deviceadapter: | ||
| + | air.assignments.deviceadapter: | ||
| + | air.assignments.deviceadapter: | ||
| + | air.assignments.deviceadapter: | ||
| + | qml: Sending Initilization Message Akai Pro AMX | ||
| + | qml: Sending initialization message for PRIME GO ... | ||
| + | qml: Initialization phase ended | ||
| + | qml: Query absolute position controls | ||
| + | </ | ||
| + | |||
| + | So the Next step to use prime is to create/ | ||
| + | On Akai force you can make 4 qml in relation with audio interface. | ||
| + | I was not able to verify if public qml file are working because on my first try i had these 4 files. | ||
| + | |||
| + | " | ||
| + | " | ||
| + | " | ||
| + | " | ||
| + | |||
| + | Now i'm only using private files and it's working well. | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | Private files are used to map Led / Pad colors output</ | ||
| {{http:// | {{http:// | ||
prime_161_akaiforce.1694012841.txt.gz · Last modified: 2023/09/06 17:07 by ounsatn